The project
Rush Market is a slower-paced business management game where the player fulfills orders, handles products, restocks shelves, prepares packages, and hands them over to couriers.
Unity Gameplay Systems
A Unity-based prototype built around business management and order handling. My main responsibility is developing connected gameplay systems and player interactions that work together as a coherent flow.
Rush Market is a slower-paced business management game where the player fulfills orders, handles products, restocks shelves, prepares packages, and hands them over to couriers.
One of the main challenges was making sure the gameplay systems do not behave like isolated features, but as parts of one connected game flow. Picking up products, inventory, orders, packing, and handoff all build on the same data models and states.
If you need a website, web app, automation workflow, or API integration that solves a real business problem, send me the project context and I will help shape the next step.