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Unity Gameplay Systems

Rush Market

A Unity-based prototype built around business management and order handling. My main responsibility is developing connected gameplay systems and player interactions that work together as a coherent flow.

In development Unity Gameplay systems

System preview

The project

Rush Market is a slower-paced business management game where the player fulfills orders, handles products, restocks shelves, prepares packages, and hands them over to couriers.

Technical thinking

One of the main challenges was making sure the gameplay systems do not behave like isolated features, but as parts of one connected game flow. Picking up products, inventory, orders, packing, and handoff all build on the same data models and states.

Systems and features

  • First-person interaction system
  • ProductData ScriptableObject system
  • Player inventory
  • Order generation
  • Packing table workflow
  • Shelf product placement
  • Courier handoff
  • Active orders UI

Next steps

  • More advanced order generation
  • Progression and economy system
  • Automatic shelf arrangement
  • Additional product and store management features
  • Gameplay feel and visual feedback improvements

Planning a similar system?

If you need a website, web app, automation workflow, or API integration that solves a real business problem, send me the project context and I will help shape the next step.